Posts Tagged ‘Gcc’

A walkthrough guide to building yourself a Linux system for coding

November 24, 2012

In any technical role it is important to strike the balance between getting-things-done-quickly and knowing-all-the-details, and this is especially true when it comes to building computer systems.

You can find lots of different Linux distributions to download, and most have a relatively easy system for adding components or software via some kind of package manager.

However, anyone who is fiddling with Linux is probably doing so because they want to learn more about how their computer works. Dragging-and-dropping packages leaves you with a feeling that you haven’t really learned much.

The balance is wrong: we are getting things done but we really wanted to know more.

Of course, the way to know more is to roll up your sleeves and start building software from source code.

But experience has taught me that it is often much more difficult to build/compile than anyone will admit. Typically the problems come because you have some slightly different settings, or there is some minor file missing which everyone assumes is always there, or any one of a collection of ‘little problems’. An experienced user can circumnavigate these issues easily, but a beginner needs a much straighter path to the destination.

In this post I give a walkthrough of how to set up a Linux system (called Puppy Linux) and how to compile a few important packages (SDL, Tcl/Tk and Python) from source that you can use to write interesting pieces of software (eg games, eg applications with windows and buttons etc.).

The important difference with other ‘setup guides’ is that I have put a lot of effort into thinking how we can be sure that your machine is set up identically to mine, so that your walkthrough experience will be exactly the same as mine when I wrote it.

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